Est. in a kitchen · one employee · zero investors · several tacos
We grow games in
bad ground.
Nopal Games is a very serious game studio. It is also one person, a laptop,
and a paddle cactus that refuses to die. Everything we make grows the same
way the nopal does: nobody waters it, nothing about the soil is encouraging,
and it comes out covered in spines.
Somebody still has to scrape the spines off before dinner. That is the job.
That is the entire company.
keep going ↓
Three things we believe, and one we refuse to write down
01
A game should be understandable in eleven seconds
Not mastered in eleven seconds. Understood. If a person cannot
tell what the screen wants from them before the kettle boils, we did the
hard part wrong and put a tutorial on top of it to hide the evidence.
02
Plain words first, silly words second
You lost. That is the sentence. The joke goes after the sentence,
where it belongs, and it has to earn its place. A player who is confused
about whether they won is not in the mood for our wordplay.
03
Never take a player's progress away by accident
Every button that can undo an afternoon stops and asks first. This sounds
obvious and almost nobody does it, which is why we keep saying it out
loud like it is a big idea.
04
The mission statement
We were asked for one once. The answer was “lol”, followed by
sunglasses, followed by another build going out.
The spines are the mission statement.
Games
One finished-ish, one shelf deliberately left empty, because a studio with a
single game and a page that says “our games” in the plural is a studio
telling its first lie early.
Lane Strike
Five roads. Two homes. Snacks for money.
A lane-based battler where a clan of ninjas and a horde of extremely
misunderstood monsters argue over five stretches of road, and the
currency is food. Thirty-two missions, a marketplace, weather that
makes everybody walk slower, and at least one battle that turns into
football without warning.
Thirty-two missions built, eight languages, six platforms, and the
multiplayer works — which was the frightening one. What is left is the
part nobody screenshots: balancing thirty-two characters until none of
them is the obvious answer.
We are not going to explain the whole thing here. It has its own house.
lanestrike.com →
?
The next one
Currently a folder with a bad name in it.
It exists the way all of them start existing: as a sentence that would
not shut up. When it is more than that, it will be here, and it will
get its own domain too, because we have learned that trying to make one
website do two games makes a website that does neither.
Who is “we”
actual photograph unavailable, this is close enough
Carlos “NxGTR” Huertas
Founder · Lead Developer · Only Employee · Person Who Also Does The Taxes
-
Legend says he was born in Mexico wearing sunglasses, which made the
delivery very complicated and extremely cool.
-
He goes by NxGTR because it sounds like a race car, and he insists he
too is fast, aerodynamic and expensive to maintain.
-
He founded Nopal Games because every good thing he has made grew in bad
ground with nobody watering it, covered in spines. Somebody has to
scrape those off. That was him, most nights.
-
He debugged an entire game one-handed while holding a taco. Neither the
taco nor the bugs survived.
How a one-person studio actually ships anything
Not a methodology. A set of habits that stopped specific disasters, each one
of which happened at least once first.
Every number lives in exactly one place
The price of a road is written down once. Not once in the game, once in
the balancing tool and once in a comment that is now a lie — once.
A small team cannot afford to be wrong in three files at the same time.
The balance is measured, not vibed
Thousands of simulated battles per change. If a tweak makes one side win
more than it should, we find out from a number, not from a review.
A red test is information, not an inconvenience
Some of our tests fail on purpose, because they are measurements of a
thing that is genuinely still too hard. Editing a test until it agrees
with a bug is how you ship the bug with a certificate.
Nothing is written by a committee
There is no committee. There is one person, occasionally sunglasses, and
an extremely opinionated document at the root of the repository that
tells future versions what past versions got wrong.
Say hello
Press, publishers, players, people who found a bug at two in the morning: all
welcome, all read, answered in whatever order the day allows.
Press kit: coming, and it will be an actual folder of actual images rather
than a form you have to fill in.